---------------------------------------------------------------------------------------------------------------- == ==#### ######## /# ####==## ## = ## ## ## ## == ## = ## #/ ## ==#\ ==#### ## ==#\ ==#\ ==## =###### ==######## ######## = =###### =###### ######## ######==## ######## ## ######## ######== ##== ## ##==## ## ##== ## ## ##== ## ##== ## ## ## ## ## ## ## ## ## ==## ## ## ## ## ## ## ## ## ## #######/ ## ## ## ## ## ## ## ## ## ####== = ## == ## ## ## ## ## ## ## ## ## ==## ##==#### ##==#### ## ## ## ##==#### ## ##==###### ######## #######/ ## ## ## #######/ ## ########== ####== ####== ## #/ = ####== ## ####== == = = == = = /# /# /# ## = ## ## ## ## ## =#### ## #/ ## ##### ## = ==#\ ==## ==#\ = ###== ## ==#### =###### = =###### =###### ==#### ## ## ######## ######## ## ######## ######## ######## ## ## ####==## ##== #/ ## ##== ## ##== ## ####==## ## ## ## ## ## ## ## ## ## ==## ## ## ## ## ## ## ## ## ## ## #######/ ## ## ## ## ## ## ## = ## ## ## ####== ## ## ## ## ## ## ## ## ## ## ## ## == ## ## ## ## ## ## ##==#### ## ##==#### ##==#### ## ## ##== ## ## ## #######/ ## ######## ######## ## ## #### ## ## = ####== ## ####==## ####== ## = #### = = = = = = = = = 2012 NENEFRANZ ---------------------------------------------------------------------------------------------------------------- 0 INTRODUCTION ---------------------------------------------------------------------------------------------------------------- Hamartia, the great citadel, was became symbol of human sin: Pride, envy, anger, sloth, greed, gluttony and lust. After centuries of excesses its penance was to come. In the dark of night chaos invaded everything. Beasts just stood there screaming. Nothing was as before! No one sane would go to that place! and the fools who dared ... never returned! Nobody's able to explain what happens there but whatever may cause it ... should remain there!! 1 SYSTEM REQUERIMENTS ---------------------------------------------------------------------------------------------------------------- A MSX1 Computer with 16KB of RAM 2 CONTROLS ---------------------------------------------------------------------------------------------------------------- Zombie Incident is a game for only one player. You can use cursor keys o joystick #1 to move player. KEY FUNCTION Left Move to left Right Move to right Up/Space/Trigger Jump & Wall-jump (don't release key) Down Thrown to the ground/Enter the door F1 Pause (press again to continue game) F5 Show Map (press again to exit) 3 HOW TO PLAY ---------------------------------------------------------------------------------------------------------------- What should I do? The ancient wisdom is guarded in the form of stars in Hamartia, but after the incident it is unreachable. Someone must to recover it to humanity. Join to our heroine to explore the citadel and find the eight golden stars, and run away from there. She starts at the entrance of the citadel, and after she has recovered the eight stars has to come to this place to exit. The golden stars are hidden in sealed rooms. To enter, She has to eliminate all zombies near the closed door. No all closed rooms have stars, so she must explore all citadel. What’s on the screen? Almost all screen is occupied by the game, at there you can see the heroin and the zombies. At the bottom of the screen you can see the stats (from left to right): Player energy, Power indicator, Golden stars counter and Crushed zombies counter. Player energy: when runs out the player dies Power indicator: It shows power of player. You can't beat zombies with superior power. So try to power up by crushing any zombie you see!! Golden stars counter: Indicates how close you are to accomplish your goal. You have to recover eight stars Crushed zombies counter: Indicates the number of zombies that you removed from the citadel How to eliminate zombies? Our heroin does not carry any weapon. So her awesome hability of jumping is her only attack and defense. She must jump over zombies to eliminate them. Some zombies are more hard to crush, so more jumps will be needed. Their color show how much jumps are needed to destroy them. When they arrive to their skeleton-form is the sign that they are near to be beated. Table of jumps needed to beat zombies: COLOR # JUMPS green 2 red 3 blue 4 bronze 5 silver 6 gold 7 purple 8 No weapons!! What's Wall-jumping? With her hability of jumping is not only capable of eliminate zombies, she can jump between walls too. This way she can reach places that with simple jumps can't. In her mind there is only one word: JUMPING!! I'm lost, What I do? Press F5 key to open the map of citadel, with it you never will be lost (press again F5 to close). Rooms will be show in different colors: YELLOW: current position of our heroin. GREEN : In this room remain zombies that can be beat. RED : In this room remain zombies that still can't be beat. BLUE : safe place, there aren't zombies. WHITE : the exit room, after she has found the eight stars. 5 ORIGINAL SOUND TRACK ---------------------------------------------------------------------------------------------------------------- Great music, Can I hear it without playing? We like too!! and in order to enjoy it without playing we have added a replaying music option. When title screen is showing press F5 key, you will enter in replaying mode. Press F5 again to exit. Keys to control the replaying mode: KEYS FUNCTION Left/Right change tune to replay Space start tune Up/Down change fx to replay Ctrl play fx F5 Exit to title screen 6 LICENSE ---------------------------------------------------------------------------------------------------------------- is freeware and it should always be distributed together with this user's manual and game sticker. 7 CREDITS ---------------------------------------------------------------------------------------------------------------- Main Code/GFX/FX nenefranz Music & FX John Hassink Cheeleader, testing & media SUN Inspired by CHERIL PERILS a game of The Mojon Twins FX/Music RePlayer PT3 REPLAYER Sapphire http://z80st.auic.es/ MsxKun http://paxangasoft.cjb.net/ Dionisio Compressor code PLETTER 0.5B XL2S Entertainment http://www.xl2s.tk/ Compiler ASMSX Eduardo Robsy Petrus Vortex Tracker II S.V.Bulba http://bulba.untergrund.net/ AY Sound FX Editor Shiru http://shiru.untergrund.net/software.shtml BlueMSX BlueMSX Team http://www.bluemsx.com/ Meisei hap http://tsk-tsk.net/ OpenMSX OpenMSX Team http://openmsx.sourceforge.net/ Thanks to JLTurSan http://www.telefonica.net/web2/msxpage/ SapphiRe http://z80st.auic.es/ Dioniso WYZ Eduardo Robsy Petrus (pitpan) http://karoshi.auic.es/ BiFiMSX http://www.bifi.msxnet.org/ Wolf Mitchell Lenders Robert Vroemisse toniman nerlaska http://www.nerlaska.com/ Viejo_archivero http://www.relevovideogames.com/ ARTRAG MSX Assembly Page http://map.grauw.nl/ Home of the Z80 CPU http://www.z80.info z80 Heaven http://z80-heaven.wikidot.com/instructions-set Z80 Number Cruncher http://www.andreadrian.de/oldcpu/Z80_number_cruncher.html People of Karoshi's Forum http://karoshi.auic.es/ All MSX community and you for playing